Category: Programming

libGDX + box2D – how to avoid crashes?

Some people don’t use box2D with libGDX because they think it’s unstable. The truth is, it isn’t. It’s stable as a rock but you have to remember it is written in native code. I...

How to automate icon generation?

I have just discovered that Google Services puts some icons for high resolution devices (xhdpi and xxhdpi) into my projects resulting in my games having green android icon on some phones and tablest. What...

Speeding up BRIK Brick Breaker

Physics engine box2D is an excellent tool that makes writing games much faster since it provides all the physics and collision detection you might need. In case of BRIK Brick Breaker I had some...

Optimising your Android game

Sometimes – especially when you write your game testing in only on a desktop computer – you discover that it runs slow on some devices. It’s the best time to start optimising. This article...